ADATEX4D: adaptive texture capacity allocation for 4D gaussian splatting
Quick summary
arXiv:2609.29963v1 Announce Type: cross Abstract: Textured Gaussians improve local appearance capacity, but assigning the same texture resolution to every primitive wastes storage on low-detail or weakly visible regions. We introduce AdaTex4D, an adaptive texture-capacity module for deformation-based 4D Gaussian Splatting. Each Gaussian carries packed RGBA triplanes whose two axes grow independently according to visibility normalized screen-space gradients and deformed local scales. Experiments on N3DV and PanopticSports show that AdaTex4D reduces texture storage by more than half while preser
Key takeaways
- arXiv:2609.29963v1 Announce Type: cross Abstract: Textured Gaussians improve local appearance capacity, but assigning the same texture resolution to every primitive wastes storage on low-detail or weakly visible regions.
- We introduce AdaTex4D, an adaptive texture-capacity module for deformation-based 4D Gaussian Splatting.
- Each Gaussian carries packed RGBA triplanes whose two axes grow independently according to visibility normalized screen-space gradients and deformed local scales.
Why it matters
The importance of “ADATEX4D: adaptive texture capacity allocation for 4D gaussian splatting” will be measured by what changes in practice. User behavior, access conditions, verifiable performance and responsible-use outcomes are the signals worth following.

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