arXiv Artificial Intelligence

LM Fight Arena: Benchmarking Large Multimodal Models via Game Competition

LM Fight Arena: Benchmarking Large Multimodal Models via Game Competition

Quick summary

arXiv:2510.08928v2 Announce Type: replace Abstract: Existing benchmarks for large multimodal models (LMMs) often fail to capture their performance in real-time, adversarial environments. We introduce LM Fight Arena (Large Model Fight Arena), a novel framework that evaluates LMMs by pitting them against each other in the classic fighting game Mortal Kombat II, a task requiring rapid visual understanding and tactical, sequential decision-making. In a controlled tournament, we test six leading open- and closed-source models, where each agent operates controlling the same character to ensure a fai

Key takeaways

  • arXiv:2510.08928v2 Announce Type: replace Abstract: Existing benchmarks for large multimodal models (LMMs) often fail to capture their performance in real-time, adversarial environments.
  • We introduce LM Fight Arena (Large Model Fight Arena), a novel framework that evaluates LMMs by pitting them against each other in the classic fighting game Mortal Kombat II, a task requiring rapid visual understanding and tactical, sequential decision-making.
  • In a controlled tournament, we test six leading open- and closed-source models, where each agent operates controlling the same character to ensure a fai

Why it matters

This model development creates a new option for users and a new testing obligation for developers. A fixed evaluation set comparing quality, cost and failure behavior is more useful than launch claims.

Kaynak sitede devamını oku: arXiv Artificial Intelligence ↗