OdysSim: Building Foundation Models for Human Behavior Simulation
Quick summary
arXiv:2606.14199v2 Announce Type: replace-cross Abstract: Large language models are increasingly deployed as human simulators for interactive evaluation and social simulation. Yet helpfulness-driven post-training pulls them toward a homogeneous, overly agreeable assistant register, creating a behavioral Sim2Real gap. We present OdysSim, the largest open systematic investigation of behavioral foundation models, i.e., models trained to simulate human behavior at scale. We propose SOUL, a taxonomy of five capability axes (CONV, SS, COG, ROLE, EVAL) that unifies 62 datasets and 23 benchmark tasks
Key takeaways
- arXiv:2606.14199v2 Announce Type: replace-cross Abstract: Large language models are increasingly deployed as human simulators for interactive evaluation and social simulation.
- Yet helpfulness-driven post-training pulls them toward a homogeneous, overly agreeable assistant register, creating a behavioral Sim2Real gap.
- We present OdysSim, the largest open systematic investigation of behavioral foundation models, i.e., models trained to simulate human behavior at scale.
Why it matters
The value of this work lies as much in how it was tested as in the claim itself. Sample design, baselines, uncertainty and replication help separate a laboratory result from real-world impact.

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