BrickAnything: Geometry-Conditioned Buildable Brick Generation with Structure-Aware Tokenization
Quick summary
arXiv:2605.26182v2 Announce Type: replace Abstract: Generating physically buildable brick structures from 3D shapes requires more than geometric reconstruction: the output must also satisfy discrete part constraints and structural stability. Existing brick generation methods either rely on heuristic optimization, which can break down when the target 3D shape does not admit a feasible structure under predefined constraints, or generate brick sequences without explicitly modeling the underlying 3D geometry and assembly relations. In this work, we present BrickAnything, a geometry-conditioned aut
Key takeaways
- arXiv:2605.26182v2 Announce Type: replace Abstract: Generating physically buildable brick structures from 3D shapes requires more than geometric reconstruction: the output must also satisfy discrete part constraints and structural stability.
- Existing brick generation methods either rely on heuristic optimization, which can break down when the target 3D shape does not admit a feasible structure under predefined constraints, or generate brick sequences without explicitly modeling the underlying 3D geometry and assembly relations.
- In this work, we present BrickAnything, a geometry-conditioned aut
Why it matters
The importance of “BrickAnything: Geometry-Conditioned Buildable Brick Generation with Structure-Aware Tokenization” will be measured by what changes in practice. User behavior, access conditions, verifiable performance and responsible-use outcomes are the signals worth following.

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