Consistency Without Alignment: Item-Sensitive Language Models Indistinguishable From Random
Quick summary
arXiv:2609.00576v1 Announce Type: new Abstract: Item-sensitivity, defined as whether a model's choice depends on the specific input rather than on its own output prior, is widely reported as evidence of task competence. We show this evidence is necessary but not sufficient using a forced-choice signalling task abstracted from the board game Deception: Murder in Hong Kong. In this environment, the reference points against which a coordinate should be judged (a fit-maximising strategy, a posterior-maximising strategy, and uniform random selection) are all computable in closed form. Across seven
Key takeaways
- arXiv:2609.00576v1 Announce Type: new Abstract: Item-sensitivity, defined as whether a model's choice depends on the specific input rather than on its own output prior, is widely reported as evidence of task competence.
- We show this evidence is necessary but not sufficient using a forced-choice signalling task abstracted from the board game Deception: Murder in Hong Kong.
- In this environment, the reference points against which a coordinate should be judged (a fit-maximising strategy, a posterior-maximising strategy, and uniform random selection) are all computable in closed form.
Why it matters
This model development creates a new option for users and a new testing obligation for developers. A fixed evaluation set comparing quality, cost and failure behavior is more useful than launch claims.

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