arXiv Artificial Intelligence

DSLE: A Learning Environment for Dark Souls Boss Encounters

DSLE: A Learning Environment for Dark Souls Boss Encounters

Quick summary

arXiv:2608.09902v1 Announce Type: new Abstract: We introduce the Dark Souls Learning Environment (DSLE), a containerized platform that presents all 22 boss encounters of Dark Souls: Remastered as game-playing agent benchmarks through a Gymnasium-style interface. DSLE combines real-time combat, high-dimensional visual input, and sparse terminal rewards, with each environment step being a real action executed against the running game. To support controlled comparison, we define DSLE-5, a representative five-boss subset, spanning a melee fight, a spatially constrained arena, an environmental-haza

Key takeaways

  • arXiv:2608.09902v1 Announce Type: new Abstract: We introduce the Dark Souls Learning Environment (DSLE), a containerized platform that presents all 22 boss encounters of Dark Souls: Remastered as game-playing agent benchmarks through a Gymnasium-style interface.
  • DSLE combines real-time combat, high-dimensional visual input, and sparse terminal rewards, with each environment step being a real action executed against the running game.
  • To support controlled comparison, we define DSLE-5, a representative five-boss subset, spanning a melee fight, a spatially constrained arena, an environmental-haza

Why it matters

This development shows AI moving deeper into everyday software. Productivity potential should be weighed against price, data permissions, exportability and the preservation of human control.

Kaynak sitede devamını oku: arXiv Artificial Intelligence ↗