FlashSinkhorn 2: Block-Sparse Entropic Optimal Transport
Quick summary
arXiv:2610.02395v1 Announce Type: new Abstract: Streaming GPU solvers for entropic optimal transport (EOT), such as FlashSinkhorn, avoid storing the dense kernel but still evaluate all $n\times m$ point pairs in every Sinkhorn iteration. We present \textbf{FlashSinkhorn~2} (FS2), a solver for squared-Euclidean cost on low-dimensional point clouds that solves large discrete EOT problems to a prescribed marginal residual on a single GPU by coupling two stages. A coarse stage solves on cell centroids, lifts the potentials to every point and, when a sampled marginal check rejects the lift, continu
Key takeaways
- arXiv:2610.02395v1 Announce Type: new Abstract: Streaming GPU solvers for entropic optimal transport (EOT), such as FlashSinkhorn, avoid storing the dense kernel but still evaluate all $n\times m$ point pairs in every Sinkhorn iteration.
- We present \textbf{FlashSinkhorn~2} (FS2), a solver for squared-Euclidean cost on low-dimensional point clouds that solves large discrete EOT problems to a prescribed marginal residual on a single GPU by coupling two stages.
- A coarse stage solves on cell centroids, lifts the potentials to every point and, when a sampled marginal check rejects the lift, continu
Why it matters
“FlashSinkhorn 2: Block-Sparse Entropic Optimal Transport” exposes the compute, energy and supply-chain layer behind model competition. Capacity shifts can influence model costs, service availability and the ability of smaller companies to compete.

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