MirrorCraft: Paired Evaluation under Hidden Rule Changes in Minecraft
Quick summary
arXiv:2607.29218v1 Announce Type: new Abstract: With the prosperity of the large language models (LLMs), it has become an interesting topic: how do LLM-based agents work in Minecraft? Unfortunately, most existing benchmarks evaluate them under fixed game mechanics. High performance in these settings does not show whether an agent can continue making progress when familiar recipes, drops, and other rules change. In this paper, we introduce MirrorCraft, a paired benchmark for evaluating agents under hidden rule changes in Minecraft. Each Mirror world is a copy of its paired Vanilla world, with s
Key takeaways
- arXiv:2607.29218v1 Announce Type: new Abstract: With the prosperity of the large language models (LLMs), it has become an interesting topic: how do LLM-based agents work in Minecraft?
- Unfortunately, most existing benchmarks evaluate them under fixed game mechanics.
- High performance in these settings does not show whether an agent can continue making progress when familiar recipes, drops, and other rules change.
Why it matters
The value of this work lies as much in how it was tested as in the claim itself. Sample design, baselines, uncertainty and replication help separate a laboratory result from real-world impact.

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