MultiWorldBench: Do Independently Controlled Views Describe One Shared World?
Quick summary
arXiv:2610.11723v1 Announce Type: new Abstract: Multiplayer world models must ensure that independently controlled views remain consistent with one shared and persistent world. We introduce MultiWorldBench, a diagnostic Minecraft benchmark containing 495 case configurations across seven task suites and ten capabilities, including independent control, cross-view motion, shared-state synchronization, persistence, structural reasoning, concurrent interaction, and delayed revisit. We evaluate Solaris, Gamma-World, and MineWorld, using Engine GT as a reference. Gamma-World achieves the highest ten-
Key takeaways
- arXiv:2610.11723v1 Announce Type: new Abstract: Multiplayer world models must ensure that independently controlled views remain consistent with one shared and persistent world.
- We introduce MultiWorldBench, a diagnostic Minecraft benchmark containing 495 case configurations across seven task suites and ten capabilities, including independent control, cross-view motion, shared-state synchronization, persistence, structural reasoning, concurrent interaction, and delayed revisit.
- We evaluate Solaris, Gamma-World, and MineWorld, using Engine GT as a reference.
Why it matters
“MultiWorldBench: Do Independently Controlled Views Describe One Shared World?” highlights the need for repeatable measurement rather than a single impressive demonstration. Independent validation across datasets and clearly stated limitations determine whether a result can guide product decisions.

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